Nope. There may be some systems where it is, but GURPS is not one of them, AFAIK.
> The same could be true in RQ, where you could spend money on training
> or on equipment.
But there was at least a distinction between the two; a choice to be made that has obvious real-world parallels. As I've said elsewhere, this comes down to a matter of how much abstraction you're willing to accept, and unifying these two manages to just step over my personal threshold.
> BTW, I don't recall an Icelandic saga where armor plays a role
But then, I'm not really going for the feel of an Icelandic saga in my games, so that's fair enough.
-- Trotsky Gamer and Skeptic ------------------------------------------------------ Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/
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