I can't help but feel that these posts are missing each others points.
The subsuming of armour, etc into the general 'Melee combat' skill is
a simplification, thats all. For example, in my games you have the ye
olde 'Close Combat' and 'Range Combat'. What weapon that person uses
is just 'colour' for me. Around the table we all know when a pc picks
up a weapon that he isn't familiar with and I *may* give an improv,
depending on the players narration and stated goal with that weapon.
This is fundementally an issue of preferred playing style. If
Heroquest is middle of the road, I lean to the 'less crunchy side of
the road, and strip out some of the things in HQ that don't chime
with 'my way of GM'ing'. But its more complex than that; I for
example make much more use of extended contests, which others find
too cumbersome - I just love the to and fro and the excellent
narration of the players!
So I vote for a 'basic' HQ, and add a dash of further rules to
taste! :^)
Regards
Rob
wrote:
>
> --- In HeroQuest-rules_at_yahoogroups.com, David Dunham <david@> wrote:
> >
> > Trotsky
> >
> > >But what is the other option? That a Seshnegi knight of
> > >given experience/hero points is actually weaker than a starting
> > >Heortling warrior, and his armour merely compensates for that
> > >weakness? That makes no sense to me, and that's where the
suspension
> > >of disbelief comes in.
> >
> > Isn't this what you get in games like GURPS?
>
> Nope. There may be some systems where it is, but GURPS is not one of
> them, AFAIK.
>
> > The same could be true in RQ, where you could spend money on
training
> > or on equipment.
>
> But there was at least a distinction between the two; a choice to be
> made that has obvious real-world parallels. As I've said elsewhere,
> this comes down to a matter of how much abstraction you're willing
to
> accept, and unifying these two manages to just step over my personal
> threshold.
>
> > BTW, I don't recall an Icelandic saga where armor plays a role
>
> But then, I'm not really going for the feel of an Icelandic saga in
my
> games, so that's fair enough.
>
> --
> Trotsky
> Gamer and Skeptic
>
> ------------------------------------------------------
> Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/
>