> However, in those very rare cases where it seems to me that a
> particular optional rule isn't the right tool for the job--because it
> confuses the narrative approach underlying the entire game, and
> because it doesn't have much of an impact on results for all the work
> involved on using it--I think it's irresponsible of me to withhold
> that opinion from the reader. The people who really need to simulate
> armor will shrug, disregard my opinion, and happily incorporate the
> rule into their games. My responsibility is to facilitate peoples'
> fun. If I think that most gamers will have less fun by using a
> particular optional rule, I'm not doing my job if I fail to point that
> out. More importantly, the discussion of whether armor rules are
> necessary sheds light on the narrative approach underlying the rules'
> core assumptions. This has never been explained adequately, and one of
> the mandates of the new rules set is to finally do so.
Well, we'll have to agree to disagree - I don't think it's up to *you* to
tell *me* how you think my fun will be facilitated.
RR
He was born with the gift of laughter and the sense that the world was mad
R. Sabatini, Scaramouche