From: Rob <robert_m_davis_at_...>
Date: Thu, 26 Jul 2007 07:40:04 -0000
Q: What is it that roleplayers want combats that simulate a battle of
attrition where the winner is the one who falls over when he has
reached his capacity to take damage? Classic D&D/RQ/Hero System?etc,
etc.
Where is this in any literature or film? Nearly all fights normally end
when one guy makes a telling blow. Which the native HQ system simulates
beautifully. Far more realistic.