> I largely agree, Rob, but the notion of coming out
> of a fight a bit hurt
> yourself is also pretty realistic as well as
> dramatic. What HQ is missing
> right now is a good way to have this happen (the 7AP
> exchange for Hurts notwithstanding).
Agreed: and why do we have this obsession with "fights" and "combats"? Surely "contests" are what we're discussing?
One immediate problem I can see with the MR method is that it only applies to extended contests.
The method I've tentatively used in the past goes like
this: you do your roll, you look at the results.
There's a certain amount of effect done to either you
or your opponent (or both). Let's be sure I'm using
the right words here...
Nothing, Hurt, Impaired, Injured, Dying, in that
order.
Or Nothing, Marginal, Minor, Major, Complete, to look
at it another way.
Let's say you manage a Marginal victory over your
opponent. No consequences to you. But you want
something better than that. So, you can shift a level,
to Minor, as long as you accept a one level shift in
what happens to you. You're now taking the
consequences of a Marginal defeat: you're Hurt, and at
-1 to some ability or other. Want to make it a Major
victory? Take the consequences of a Minor defeat,
then. And so on. Shift your effect on the opponent by
a level, but take the same shift yourself.
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