Re: Re: Mythic Russia, and Pyrrhic Victories

From: L.Castellucci <lightcastle_at_...>
Date: Thu, 26 Jul 2007 14:36:19 -0400

That's an interesting approach. And it is somewhat similar to one I have used in the past - which is simply that you have the choice of using an unrelated action to affect people directly.

Need to slander his reputation around town? You can go for an AP shift OR you can go for an unrelated action.

The idea is you always have a choice - AP shift to advance to wards resolving the conflict, or unrelated action to gain a mechanical advantage. The same action can be either/or. (But not both. The weird rambling one I posted last night allows for both.)

Now, one way to resolve this is to simply say that any and all bids in an extended contest can also count as a mechanical advantage. That can work, too. I tend to want something a bit more rigorous than that, hence the either/or split.


On July 26, 2007 12:25 pm, Ashley Munday wrote:
> Watcha,
> Here's a way I've found works fairly well - if you
> want a way of representing permanently affecting an
> opponent in the context of an extended contest.
> What you do is let the actor make a bid as normal but
> say he's trying to place a penalty ability on his or
> her opponent. Resolve the roll as normal BUT if the
> person doing the placing succeeds he or she can give
> the opponent a new ability that they specify. The
> score in this ability is equal to the number of
> advantage points they've risked multiplied by a factor
> depending on how long the ability is going to last:
>  x 1 - to the end of the contest
>  x 3/4 - for a day
>  x 1/2 - for a season
>  x 1/4 - it's there for good
> This gives players some extra options in extended
> contests. While you might want to narrate a move in a
> combat as "I'll chuck sand in his eyes" and reduce the
> opponents advantage points you could be more vicious
> and say "I'm diving on the bastard and trying to poke
> his eyes out" and if you succeed giving the opponent
> "blind 12" (or whatever) as a permanent ability.
> I also use this system for end of conflict results as
> well. If you loose an extended contest you end up with
> an ability that's determined by the number of
> advantage points you loose by.
> Cheers,
> Ash

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