Oh, absolutely. I use that all the time. The contest framing points out that failure isn't "get the book", it's something else. "Get it on time." "Get it without the bad guys finding out." etc.)
Now I probably would have framed Marathon as a "get the message there on time" contest - so defeat would have failed at that objective and I would WANT a "succeed at the contest, die anyway" option.
> And given how common failure is Heroquest, having interesting
> consequences at hand but allowing the task to succeed will mean that
> players will not always groan collectively when they see yet another
> key roll fail....I've beeen there, believe me. Recently played a game
> where we as a group failed 5 or 6 contests straight. Just bad die
> rolling on our part.
Oh, absolutely. I frame it that way all the time.
LC
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