> I have a bit of a query about this too.
>
> I'm at work so I can't reference precisely, but I
> also seem to recall
> that the surcharge for other groups applies in the
> example because the
> players "just abandon" the guardian.
>
> Is this flavour or can you gracefully disengage from
> a guardian in some way?
Page 96, and this time the quote is within the 200-word limit.
"Leaving a Hero Band
Members can quit a hero band and break their
relationship with the guardian. The consequences
depend on the story. Most of the time, the remaining
members of the band impose the only reprisal, if any.
However, guardians are naturally reluctant to commit
to a relationship with someone who is likely to
renounce them. A guardian may be happy to allow
members to join as many hero bands as they wish. The
problem occurs each time a hero quits a band and then
wants to join another. After quitting even a single
band, any new relationship with another guardian costs
an extra hero point. Thus, if one hero band is
abandoned, the next costs 2 hero points to join; if
another is abandoned later then the cost rises to 3
hero points; and so on. Your story may modify this, so
that if during play an entire group disbands, merges
with a larger band, or replaces a guardian that is
destroyed, the narrator might not impose this
penalty."
The last sentence seems to cover the only suggested "ways out", but it is all at narrator option. Possibly you could persuade the guardian to let you "part as friends" or something?
What I don't understand, looking at that, is how the next guardian knows there's a potential problem? How does it know you've abandoned a guardian before? Is the fact engraved on your aura or something? And if so, surely the rest of the world can see it, too, if they take the trouble to look?
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