Hi!
I think that joining a hero band is a fairly rare occurence because of
the escalating hero point costs involved (the rules encourage players
to form their own hero band). Also, I gather that most people play
clan-based adventures, which would eliminate the need to join
different hero bands.
However, this doesn't work as well for the "wandering adventurers"
model. Even in a set of interconnected scenarios like Gathering
Thunder, it could well be advantageous to join or form a different
hero band "temporarily" for each adventure (the players could use
their own hero band for most of the scenarios, but could form a new
one to use with the Vendref for that scenario and then join a more
powerful hero band "temporarily" for the Ship in the Sky scenario).
The example in the rulebook where the heroes temporarily join the Ibex
hero band (I think) as guards is another case where this would be done.
I raised the issue because I am considering a "one shot" expedition to
the underworld, I want the players to be able to join a hero band
whose guardian negates the alien world penalty, and I am debating
whether to charge a hero point and then impose a penalty when they
leave the hero band they "temporarily" joined.
Sorry about the length of this answer.
Thanks,
David.
>
> Hi David
>
> What exactly is the problem that you see here? I was thinking that
> joining and leaving herobands in a game would be a fairly rare
> occurence?
>
> Rob
>
> --- In HeroQuest-rules_at_yahoogroups.com, "David" <daveolloyd@>
> wrote:
> >
> > Hi!
> >
> > That sounds reasonable to me as well, but I was concerned about
> > setting a precedent where heroes could just join and leave hero
> bands
> > at will as long as it was clear from the beginning that it was
> > "temporary."
> >
> > Thanks,
> > David.
> >
> > --- In HeroQuest-rules_at_yahoogroups.com, "Rob" <robert_m_davis@>
> wrote:
> > >
> > > I'm with Paul here.
> > >
> > > In fact, as the narrator, if the story went along the lines of
> the
> > > the players join a Hero Band temporarily, then I may well not
> require
> > > a HP spend, especially if its clear that its very temporary.
> Perhaps
> > > the hero's are joining a local hero band to bolster the numbers
> > > against a particular threat, that once dealt with will allow the
> > > Hero's to leave with thanks.
> > >
> > > In fact the HP would be better spent in gaining a relationship to
> the
> > > Heroband/ community, but that would be a directed HP given at the
> end
> > > of the session/adventure. In my game anyway. YGWV.
> > >
> > > Regards
> > > Rob
> > >
> > > --- In HeroQuest-rules_at_yahoogroups.com, Paul King <paul@> wrote:
> > > >
> > > > The Hero Band in the example allows temporary members (p92).
> So
> > > it's
> > > > a narrator option, that wouldn't apply to many Hero Bands. In
> > > this
> > > > case so long as they fulfill their contract there probably
> > > wouldn't
> > > > be a penalty.
> > > >
> > >
> >
>