Personally I have no problem with HPs being used for both long-term advancement and short-term "I really need to succeed" chips - I think there's an interesting choice at the game level for having a single stock for both of those actions.
Where there is potential for a change that might be beneficial, is in the rules around how you acquire HPs. A flat 3-5 per chunk of gametime (session, adventure, whatever) seems to be missing a trick - games like The Burning Wheel explicitly give you rules for picking up their equivalent of HP by getting yourself into trouble (aka a heroic situation) via your character traits and I wonder if something similar could be included in the game.
Regards
Luke
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