- In HeroQuest-rules_at_yahoogroups.com, "Silburn, Luke"
> Where there is potential for a change that might be beneficial, is in
> the rules around how you acquire HPs. A flat 3-5 per chunk of gametime
> (session, adventure, whatever) seems to be missing a trick - games
> The Burning Wheel explicitly give you rules for picking up their
> equivalent of HP by getting yourself into trouble (aka a heroic
> situation) via your character traits and I wonder if something similar
> could be included in the game.
Agreed. The current reward system actually works to penalise people for
heroic behaviour. It would seem that those that prosper are the ones
who contribute the least to the game.
Powered by hypermail