Re: Digest Number 2573

From: Jamie <anti.spam_at_...>
Date: Tue, 04 Sep 2007 18:14:31 -0000

Sure, Burning Wheel encourages story driven behaviour via its HP equivalents, but its system has three layers of such currency and built in reasons for gaining them that could make it potentially difficult to copy straight off. Also, as I see it, BW is trying to encourage a particular style of story which is not necessarily best suited to all styles that HQ is used for.

I am more tempted to copy an element of Fate points as seen in Spirit of the Century, where aspects of the character are evoked by the GM, player and other players, as the story requires, and Points are handed out as a sweetener/temptation when these aspects could be invoked to complicate the PC's life.

As an example, if an injured Heortling rebel was being sheltered in a village, and a Lunar hero was standing on the green, calling him out and taunting him for cowardice, the GM might offer the player a hero-point, tagging the PCs Proud, if the character steps forward and challenges him. He in turn might offer a point to a fellow player if their character had reason to join him. (Points can also be actively sought if the player thinks of a situation related reason, in a similar manner to BW.)

On the HQ sheet Relationships, Personality, Followers and specified gear could all be used in this way, as could all of the keywords.

But, points are a fluid resource in SotC and are not used for advancement (there is none) and have a positive effect not unlike augments, so one would need to consider a number of things.

. How points are given out at the beginning of each session.
. If points retained can roll-over to the next session
. Whether the standard HP usages (Bumps and advancement) remain.

This would need careful play testing to get the correct balance as it would directly effect how the game played out, as players would be very specifically rewarded for story investment.

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