Like I said, it doesn't really work if it is an "all or nothing" issue.
Mind you, part of me has long thought that the default 1/10 augment isn't always appropriate. You could, I suppose, simply make an exception here, where it is a normal augment for bonus in most cases, but a full amount reduction. (And perhaps a full amount augment for purposes of offsetting alien world penalties?)
(Just throwing ideas out.)
On September 12, 2007 06:29 pm, Jane Williams wrote:
> My feeling was that for a negative augment to
> effectively stop another form of magic from working at
> all, it would need to be a -17 augment. I won't work
> out the ability level that implies, but it's
> ridiculously large. And the "stops it completely"
> level of ability should be *normal* for a fully
> concentrated devotee.
> Working the other way, do we really want a
> Concentrated person to get a +17 to their magical
> I like the idea of everything being an ability, but
> having suggested this, I still don't see how to make
> it workable. Let's hope someone else is better with
> Numbers than I am (not hard!)
> Yahoo! Answers - Got a question? Someone out there knows the answer. Try it
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