> On September 24, 2007 09:45 am, Rob wrote:
> > BUt having said that I do think that you are using
> > contests to deliver thematic choices, when they should come from
the
> > player on all occassions.
>
> Hmm.. Not sure about what you are saying here. Are you saying
anything like
> belief, faith, pride, or other personal feelings to always be off
limits to
> any effect for a PC?
No, what I am saying is that I would prefer that the player makes the telling choices on such matters, without reference to die rolling.
> *nod* That sounds fine. But as I said, I would never make the
character
> commit suicide. That would have to be a player decision.
What I was trying to convey was that such action would usualy be a sign that the game had 'broken down' on an interpersonal level with the suicide being a playe really saying ' I don't want to play.'
Regards
Rob
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