> As you say, it's an interesting bit of gamist
> strategy. But if I'm storytelling/roleplaying, I
> don't want to have to think about gamist strategy. I
> want to pick my initial ability based on what my
> character would actually do, no matter how stupid.
>
Which arguably is a gamist strategy too as it will earn you more Hero Points from the Narrator at the end of the adventure ;-)
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