Re: Feats, Spells, Charms, etc.

From: David Dunham <david_at_...>
Date: Tue, 12 Aug 2008 08:57:56 -0700


Andrew

>The mechanics of the "get rid of the ghost" power are the same in each case.
>But the role-playing would be different, as would the consequences of
>failure.
>
>Am I on the right track here?

Sounds good to me. One of the better descriptions of how the magic systems made a difference, but don't need distinct rules.

-- 

David Dunham
Glorantha/HQ/RQ page: www.pensee.com/dunham/glorantha.html

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