> Very interesting indeed. Thanks Christian (is it Christian?) and the
> writer from Sheffield.
That would be me and no problem! The preview deserves some exposure, some buzz.
> Is anyone at liberty to describe a bit the system for setting
> opposition levels according to the game situation?
The 'Base' around which you modify up or down depending on Story logic is set in a number of ways.
I think setting the base is one of the key elements to HQ2.0.
The Pass/Fail cycle is, of course, optional and subservient to the Narrators judgement.
Hope this helps!
Best
Graham
(First Age on rpg.net)
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