I'm talking specifically about the Common Magic religion.
>
> So to actually convert the LoOaS (using that as shorthand for the
> entire array of divinities worshipped by the Wenelians) to HQ2, one
> would treat it as a mixed religion. Are there any penalties for mixed
> religions in HQ2? What about concentration (which may be junked
> given the lack of in-world clarity about it and the trend towards
> simplification)?
There is no problem with a mixed pantheon (e.g. Kolat within the Storm Tribe). There is no problem in people joining religions of different types (except at the upper levels). Concentration is not present as a rules concept, but it is implicit for Devotees and Shamans and Adepts have equivalent restrictions.
However the rules we have at present do not really support a single cult which offers a mix of magic types at even the most basic level and the unfocussed nature of the collection of feats, charms, spells and talents is a further obstacle.
In short, while the Common Magic Lords of Oak and Storm religion is a very nice creation for HQ 1 it is awkward to convert it to the current draft HQ 2.0 rules. If the final version could find a little more space to explain Common Magic, then I would welcome it.
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