Re: Re: HQ2, cultural key-words, runes.....

From: Paul King <paul_at_...>
Date: Fri, 22 Aug 2008 18:14:58 +0100

On 22 Aug 2008, at 15:47, Chris Lemens wrote:

> Maybe I missed this in the discussion, but how do the HQ2 rules
> treat talents (i.e. magic that does not come from any of the three
> worlds)?

It says that Gloranthan characters can have supernatural abilities, either derived from supernatural ancestry or from HeroQuesting. If there's any more, I haven't found it.

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