> Now here's the thing that really convinces me that HQ2 is a good
thing: It seems to me that its approach would make it much easier to
publish gamable materials. For example, the author of a series on
wherever wouldn't need to figure out whether this culture's big
darkness god is a 10w6 god vs. the 8w7 fire god. All the author has to
say is that the culture's two biggest gods as a darkness god and a
fire god. That's loads easier. For one thing, you don't have to
rigirously play-test the numbers!
I have written a large, interlinked set of scenarios for the Sartar Book. HQ2 was much easier to write for. In some cases I set a specific resistance level for an obstacle, in other cases I just refer to the Pass/Fail cycle or the needs of the gaming dynamic.
Jeff
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