Yep. That's why my complaints about HQ1 stat blocks are not based on "narrativism" but simply that they didn't work within the rules. It was just that we learned that they were ALWAYS wrong.
> But Jeff and I have enough experience as HQ1 Narrators to know that
> pre-generated numbers flat out don't work in a campaign.
Yep. They might work in a one-short or short campaign. But in an extended campaign, they never worked. In that regard, the HQ1 rules were just plain broken.
Jeff
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