> For example, I find it more useful to say that HQ adjudicates
> results using the principles of story structure than than to label it
> a narrativist game. Even though on the surface those two statements
> seem pretty similar.
>
> Does that distinction make sense to anybody but me?
I have to confess that I don't understand that distinction myself. It could, of course, just be that I'm too frustrated (not at you) to be able to think clearly by this point.
I mean, I've been bending over backwards to say that you've done a great job on HQ2, and that many people will enjoy it, even if I'm not one of them. But do I get the same consideration in return, when it comes to my tastes? Nope, not a chance of it. I'm not having a go at you here, since you haven't said anything about the matter, but certain people are seriously annoying me at this point, and I suspect I should have a lie-down before I post any more. Or, possibly, I should just shut up.
-- Trotsky Gamer and Skeptic ------------------------------------------------------ Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/ Not a Dead Communist: http://jrevell.blogspot.com/
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