Re: How do you compare published abilities without numbers?

From: Tim Ellis <tim_at_...>
Date: Wed, 25 Feb 2009 13:13:26 -0000

As an optional method it is a very useful tool. It is when it becomes the only acceptable method, and used as an excuse to avoid providing any alternatives that it becomes a problem.

The rulebook doesn't need to have (many) numbers in it (WHat's this I hear about a griffin?) - as Trotsky says, there are few in LotW1. I think that a scenario, on the other hand should include them, as it is easier for those that don't want to use them to ignore than for those that expect them to have to find them/make them up.

Add a sentence or two at the start of the adventure "The Statistics in this adventure are based on a benchmark of nWx. GM's may prefer to use relative resistances and the Pass/Fail Cycle in some or all instances, whether or not their adventurers are within this range."

Powered by hypermail