Re: How do you compare published abilities without numbers?

From: ttrotsky2 <TTrotsky_at_...>
Date: Thu, 26 Feb 2009 17:53:24 -0000


Tim Ellis:

> I had previously understood the Pass/Fail cycle and relative
> resistances to be an optional tool that enabled you to ensure that
> players were very unlikely to either walk through a scenario without
> breaking into a sweat or be unable to progress beyound the first
> scene, not as the only we of ever generating a resistance

It *is* an optional tool. It's just the only one described in the (preview draft of) the rules - unless you count "use your own creative instincts" as a tool, that is.

-- 
Trotsky
Gamer and Skeptic

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Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/
Not a Dead Communist: http://jrevell.blogspot.com/

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