You also get valuable brownie points from the judges for citing a Schoolhouse Rock episode. ^_^
LC
Ian Young wrote:
>
> Actually, it's just the regular d20 system compressed into a d12 scale
> -- a 1 is a critical success, a 12 is a fumble, masteries roll over at
> 12, 24, 36, and so forth. Aside from other idiosyncrasies, I always
> had a fancy for the Schoolhouse Rock episode "Little Twelvetoes"
> (http://www.school-house-rock.com/12.html
> <http://www.school-house-rock.com/12.html>) that taught counting in
> base-12.
>
> Anyway, I wanted to lessen the chance of the marginal middle
> successes/failures, but d10 seemed too tight. So I did the math, re-
> scaled the example resistances, and had at it. Almost
> disappointingly, it's quite functional, though the increased odds at
> either end do take a little more getting used to.
>
> !i!
>
> L C <lightcastle_at_...> wrote:
> >
> > A d12?
> > That wouldn't be "Masteries roll over at 10, 11 is crit fumble, 12
> is
> > crit success" would it?
> > LC
> >
> > Ian Young wrote:
> > >
> > > Mark Mohrfield wrote:
> > > >
> > > > I've always thought HQ would be a great fit for an Avatar: the
> Last
> > > > Airbender game.
> > >
> > > Avatar is high on my list, as I already have an as-yet-untested
> > > HQ1/Hero Wars adaptation.
> > >
> > > Mouse Guard also comes in close behind, as I'm currently playing a
> > > very fast-n-loose game with HQ1 (and a d12!).
> > >
> > > My real passion, though, is my "Cold Mountain" mythic ice age
> setting.
> > > The old tribal god is dead, and the new totem gods are lining up
> to
> > > divy up the tribe amongst themselves.
> > >
> > > !i!
> > >
> > >
> >
>
>
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