Gloranthan Magic in the new rules
OK, new topic.
From what I gather, there is a Gloranthan appendix in the new rules,
but that is all. That's fine. One of the places that HQ1 had introduced
the most "crunch overlay" was Magic.
I understand from stolen snippets of conversation that there is a system
involving linking you to runes. So, some questions about magic, if
people are able to indulge me.
- Does the 3-world system still exist? Are the magic systems
mechanically different, or does the description amount to narrative
controls over what is an appropriate use of the magic and/or how one
- Is there still an aspect of magic being packages of broad abilities
that link with specific abilities under them? (Grimoires and the spells
within, Affinities and feats)
- Common magic has disappeared, from what I understand?
- There was a vague and I think unofficial 3-affinity limit per god,
which sort of ported over to animism and wizardry as well. If people
automatically have a link with an elemental rune, how does this play out?
I had another question, but I have forgotten it.
That should be enough to start, one thinks. (Forgive the Glorantha-focus
of this, I will try to keep the discussion to the mechanical sides of
the question more than the "Gloranthan reality" sides of it.)
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