Re: Gloranthan Magic in the new rules

From: ttrotsky2 <TTrotsky_at_...>
Date: Fri, 27 Feb 2009 19:22:34 -0000


L C:
>

> 1) Does the 3-world system still exist?

Yes

> Are the magic systems mechanically different,

Not really, no.

> or does the description amount to narrative
> controls over what is an appropriate use of the magic and/or how one
> acquires it?

Yes, pretty much.

>
> 2) Is there still an aspect of magic being packages of broad
> abilities that link with specific abilities under them? (Grimoires
> and the spells within, Affinities and feats)

Yes.

>
> 3) Common magic has disappeared, from what I understand?

Yes.

(I'm not entirely clear why this is, but that's really a setting-issue, not a rules one).

>
> 4) There was a vague and I think unofficial 3-affinity limit per god,
> which sort of ported over to animism and wizardry as well. If people
> automatically have a link with an elemental rune, how does this play
out?

If, for some reason, your character has an automatic link with an elemental rune, then you can have up to two other links. But not everyone has such a link; most Malkioni don't, for instance. However, the precise details would be in the Sartar book, not in the HQ2 rules.

-- 
Trotsky
Gamer and Skeptic

------------------------------------------------------
Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/
Not a Dead Communist: http://jrevell.blogspot.com/

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