Re: Gloranthan Magic in the new rules

From: markmohrfield <markmohrfield_at_...>
Date: Fri, 27 Feb 2009 20:19:21 -0000


Here are some relevant questions I asked in a thread on the rpg.net forums and the answers given by Darran Sims and Jeff Richards

Originally Posted by Mark Mohrfield
Will the three types be differentiated in game mechanics?

No.
Divine Magic users use Rune Affinities as direct abilities not just augments.
An affinity is something you are.
Spirit Magic users have spirits tied to runes that they can use as direct abilities not just augments.
A spirit is something you have.
Wizards cast specifically named spells either as direct abilities or augment.
A spell is something you know.

Narratively there are differences between three systems which then affects the mechanics to a certain extent.

Affinities are often Broad Abilities and cover a wide remit. Broad abilities have a higher difficulty rating. Affinities are split down into Feats that tighten their function more.

Spirits are more versatile and often have ambiguous uses. They can be very useful in the right conditions though at other times they could be rendered useless. Charms are associated with spirits and have a tighter use.

Spells have a very tight function and do exactly as they are written. It is hard to use outside their remit as they are not very adaptable. Grimoires are the collection of spells that are tied to a particular rune. As a wizard get more powerful they may discover more spells.

I hope that helps?



Cheers,
Darran

Originally Posted by Mark Mohrfield
I guess that what I am trying to ask is if things like a fetish adding it's full ability rating to it's owner's or the requirement that a saintly spell be "refilled" at a service before it can be reused been retained?

Nope. Spirit magic was seriously overpowered in HQ - and fit in very awkwardly with the basic Heroquest rules system. In the new rules, a charm is a magical ability using with the same rating as your Spirit Tradition or Spirit Society keyword.

There is no longer any requirement that a spell be "refilled" at a service before it can be reused. And actually the old requirement didn't really model Greg's descriptions of wizardry. Wizardry is the direct manipulation of the runes of Glorantha and it is possible to learn and recite a formula that will always produce a known effect. The "refill" requirement really didn't fit with that.

Jeff

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