Re: HQ with a d12 [was genre & setting for HQ2]
>
> *nod*
> Makes sense. I thought it might be the complaint some have had that
> having 1 and 20 on the scale means there are times your success is
only
> possible with a crit.
> I can see how 12 would knock out some of the middles. I seem to
recall
> someone arguing once that having the high probability of tending
towards
> the middle was a strength of the system, but that was probably some
> esoteric argument some time ago. (I will guess on the Forge, and I
will
> guess it came from either Ron Edwards or Mike Holmes.)
>
> You also get valuable brownie points from the judges for citing a
> Schoolhouse Rock episode. ^_^
>
> LC
>
> Ian Young wrote:
> >
> > Actually, it's just the regular d20 system compressed into a d12
scale
> > -- a 1 is a critical success, a 12 is a fumble, masteries roll over
at
> > 12, 24, 36, and so forth. Aside from other idiosyncrasies, I always
> > had a fancy for the Schoolhouse Rock episode "Little Twelvetoes"
> > (http://www.school-house-rock.com/12.html
> > <http://www.school-house-rock.com/12.html>) that taught counting in
> > base-12.
> >
> > Anyway, I wanted to lessen the chance of the marginal middle
> > successes/failures, but d10 seemed too tight. So I did the math, re-
> > scaled the example resistances, and had at it. Almost
> > disappointingly, it's quite functional, though the increased odds at
> > either end do take a little more getting used to.
> >
> > !i!
> >
> > L C lightcastle_at_ wrote:
> > >
> > > A d12?
> > > That wouldn't be "Masteries roll over at 10, 11 is crit fumble, 12
> > is
> > > crit success" would it?
> > > LC
> > >
> > > Ian Young wrote:
> > > >
> > > > Mark Mohrfield wrote:
> > > > >
> > > > > I've always thought HQ would be a great fit for an Avatar: the
> > Last
> > > > > Airbender game.
> > > >
> > > > Avatar is high on my list, as I already have an as-yet-untested
> > > > HQ1/Hero Wars adaptation.
> > > >
> > > > Mouse Guard also comes in close behind, as I'm currently playing
a
> > > > very fast-n-loose game with HQ1 (and a d12!).
> > > >
> > > > My real passion, though, is my "Cold Mountain" mythic ice age
> > setting.
> > > > The old tribal god is dead, and the new totem gods are lining up
> > to
> > > > divy up the tribe amongst themselves.
> > > >
> > > > !i!
> > > >
> > > >
> > >
> >
> >
>
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