Message to self: Don't try using Yahoo's beta Rich-Text editor.
As I've tried writing a couple of times over, I got to thinking about
your proposal as the sun was rising this morning, and it makes pretty
good sense -- masteries roll over at 10s, 11 is a crit, 12 is a
fumble. It maintains the same increased odds at the extremes as my
d12 scheme, but adopts a simple base-10 scale (sorry Little
Twelvetoes). I rather like it.
Anyway, I've begun using it in lieu of buying the new Mouse Guard RPG.
It makes for a nice, easy system for a simple (but not simplistic)
background.
!i!
wrote:
>
>
> --- In HeroQuest-rules_at_yahoogroups.com, L C <lightcastle@> wrote:
> >
> > *nod*
> > Makes sense. I thought it might be the complaint some have had
that
> > having 1 and 20 on the scale means there are times your success is
> only
> > possible with a crit.
> > I can see how 12 would knock out some of the middles. I seem to
> recall
> > someone arguing once that having the high probability of tending
> towards
> > the middle was a strength of the system, but that was probably
some
> > esoteric argument some time ago. (I will guess on the Forge, and I
> will
> > guess it came from either Ron Edwards or Mike Holmes.)
> >
> > You also get valuable brownie points from the judges for citing a
> > Schoolhouse Rock episode. ^_^
> >
> > LC
> >
> > Ian Young wrote:
> > >
> > > Actually, it's just the regular d20 system compressed into a d12
> scale
> > > -- a 1 is a critical success, a 12 is a fumble, masteries roll
over
> at
> > > 12, 24, 36, and so forth. Aside from other idiosyncrasies, I
always
> > > had a fancy for the Schoolhouse Rock episode "Little Twelvetoes"
> > > (http://www.school-house-rock.com/12.html
> > > <http://www.school-house-rock.com/12.html>) that taught counting
in
> > > base-12.
> > >
> > > Anyway, I wanted to lessen the chance of the marginal middle
> > > successes/failures, but d10 seemed too tight. So I did the math,
re-
> > > scaled the example resistances, and had at it. Almost
> > > disappointingly, it's quite functional, though the increased
odds at
> > > either end do take a little more getting used to.
> > >
> > > !i!
> > >
> > > L C lightcastle_at_ wrote:
> > > >
> > > > A d12?
> > > > That wouldn't be "Masteries roll over at 10, 11 is crit
fumble, 12
> > > is
> > > > crit success" would it?
> > > > LC
> > > >
> > > > Ian Young wrote:
> > > > >
> > > > > Mark Mohrfield wrote:
> > > > > >
> > > > > > I've always thought HQ would be a great fit for an Avatar:
the
> > > Last
> > > > > > Airbender game.
> > > > >
> > > > > Avatar is high on my list, as I already have an as-yet-
untested
> > > > > HQ1/Hero Wars adaptation.
> > > > >
> > > > > Mouse Guard also comes in close behind, as I'm currently
playing
> a
> > > > > very fast-n-loose game with HQ1 (and a d12!).
> > > > >
> > > > > My real passion, though, is my "Cold Mountain" mythic ice
age
> > > setting.
> > > > > The old tribal god is dead, and the new totem gods are
lining up
> > > to
> > > > > divy up the tribe amongst themselves.
> > > > >
> > > > > !i!
> > > > >
> > > > >
> > > >
> > >
> > >
> >
>