I will say this: I've not experienced many other forms of story telling that show heroes' abilities increasing through anything except what we call (in these new fangled narrative-style games) narration.
Ttrotsky:
> Whatever the book says about it I think that such an arms race would
> be against the spirit of narrative gaming.
Possibly true. Although by that argument, you might not need "experience points" at all (a suggestion that the book does actually make).
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