Nope, not at all. I'm personally very much in favour of playing things as they were intended and while I think it's a bit of a loss of some "explanatory power" to shed statistics wholesale I appreciate that if this is critical to the design then there you go. I had just wondered if that was indeed the case.
In my own games I already use a flexible resistance system (although to call it a system is to give it too much honour I think!) so it's not particularly jarring to me - although the old style "adventure" will probably have to have its format reconsidered and be a lot more wordy than before.
P.S. Why is everyone hating on the Big Model?
-- John Machin "Nothing is more beautiful than to know the All." - Athanasius Kircher, 'The Great Art of Knowledge'.
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