.. on Telly or film they are adjudicated by the writer. If his adjuducation fails to follow story logic then it creates a disonnance,(and if he fails to follow his creative intentions then he has real problems)
In a roleplaying game, of course, they are ultimately adudicated by the rules of the game, which generally involves numbers in some form or another.
> Yes words can be understood differently but who honestly cares?
Anyone who is interested in what the author intended? YGWV, but it is good to know when and why it is varying, especially when you want to discuss the world with people outside of ones game...
> What reall effect will that have on anyone's enjoyment?
It affects my enjoyment when what could easily and succinctly be described on a numeric scale (that will be of actual use in the game) is instead obscufated in words that I need to translate back to numbers in order to use. (This is why I dislike Fudge and it's derivatives). On the other hand, if you have already decided to ignore all the numbers, how does it affect your enjoyment if they are included?
I suspect that there is not going to be any sort of agreement between us on this point so I suggest we let it drop. The HQ2 rules and following supplements are not going to have arbitrary values assigned to people, places and things and I am not going to be able to convince you that this is a good thing. I think I have now used all the virtues of this in what has been some of my best work in terms of teaching about what is accepted to be a pretty tricky subject. (eek complicated sentence - I trust not too bad though).
<snip> In light of what I said just above I'd just like to respond to this last:
I'm sure you can have a game without challenges, but rather like Alice's sister's book without pictures or conversation, I wonder what the point is?
I was not suggesting a game without challenges - I was suggesting that challenges are not the point of it all.
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