If I interpret things correctly, and I'm the last person to do that, I think that 'making everything up as you go along' is exactly what is happening. You have a 'base resistance' - a number - and *everything* that can create a contest in the story simply slides up and down that pre-defined base depending on the needs of the story and collective pleasure of the game. As such, it will be fluid, based on the Narrator's experience, gut feel, group mood and, if necessary, the fall back of the Pass/Fail cycle.
Story relativism?
I could be getting pretentious, so I'll stop.
-- Graham Wordplay: http://www.wordplaygames.co.uk/ Furnace: http://rpgfurnace.com/ The Omniverse: http://theomniverse.net/ Have a drink at the Tavern: http://gamingtavern.eu/
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