> To answer this in the context of HQ2:
> No, you don't translate adjectives and adverbs into numbers. You look
> at what role the entity (NPC, city, Greater God) is to play in your
> story and
> decide how difficult the encounter should be for the hero(es) in
> question.
> Then you apply the appropriate bonus to the resistance. See, no need
> to worry about numbers at all. Also, much less work, right?
I've been trying to stay out of this, but... no, from where I'm sitting that sounds like a good deal more work. It all depends on what sort of things you find easy, I guess.
-- Trotsky Gamer and Skeptic ------------------------------------------------------ Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/ Not a Dead Communist: http://jrevell.blogspot.com/
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