So while D&D may be focused on tactical combat, even their designers have realized the benefit of tailoring the story to dramatic flow. In this case, it was just pre-built into the system so that the process of DMing is easier for the general public. This is lightly touched on if you read design notes or the guidelines in the DMG, but not widely know about the system, since it's not relevant to most players. (Whether they succeed at this narrative scheme, I could not say. I've not played more a few combats and skill-based encounters, just to see what the new system was like.)
On Tue, Mar 10, 2009 at 9:35 PM, L C <lightcastle_at_...> wrote:
> I remember ages ago, in Dragon magazine, an article on Beowulf that
> described the character from what we know from the epic, and then
> presented 3 versions at different levels. That was back in Edition 1.
> Since edition 3 I have been told that often characters/NPCs are
> presented at 3 or 4 levels of difficulty, which requires re-calculating
> stats and feats and things. All because of exactly this problem.
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