Re: [Diversion] How D&D 4E has become a relative resistance game

From: John Machin <trithemius_at_...>
Date: Thu, 12 Mar 2009 09:39:50 +1100


I think in this interpretation of D&D4 it is possible to argue that resistance has been relative since D&D3.

D&D3 put forward the idea that encounters should be scaled to the party level; it didn't do it fantastically well at times (due to the richness and complexity of systems in D&D3 making relative scaling difficult).

DMs can still make a party of 3rd level characters fight Demogorgon but they are, technically, not following the instructions for encounter-building given in the rules.

Personally I don't think this has much to say about HeroQuest, as far as I am concerned.

(FYI: I play both HeroQuest and D&D4 fortnightly; with radically different "creative agendas" for each game)

-- 
John Machin
"Nothing is more beautiful than to know the All."
- Athanasius Kircher, 'The Great Art of Knowledge'.

Powered by hypermail