Re: Magic Items in HQ2

From: Ashley Munday <aescleal_at_...>
Date: Thu, 12 Mar 2009 22:15:15 +0000 (GMT)

I handle magic items the same as any other ability. Pick up the staff it's completely useless 'til you start spending hero points on it.

Cheers,

Ash

> From: L C <lightcastle_at_...>
> Subject: Magic Items in HQ2
> To: HeroQuest-rules_at_yahoogroups.com
> Date: Thursday, 12 March, 2009, 9:24 PM
> So let us wander afield to something related, but not the
> same.
>
> In HQ1, one solution many people settled on for magic items
> (well, lots
> of item possibilities) was to give them stats; make them
> followers, in a
> way.
>
> So, taking a staff from an old AD&D module I stumbled
> upon recently, we
> could make a staff that has electrical powers. (There are
> enough
> lightning gods in Glorantha that making it dedicated to one
> of them is
> easy. Or, you know, a sorcerer makes a magic staff.)
>
> In HQ1, assuming you are going the "item as
> follower/has stats" route,
> then you get something like:
>
> Magic Staff of Lightning:
> Glow with light: 10W
> Dancing globes of electricity: 15W
> Lightning Bolt: 7W2
>
> Flaw: Limited charges (You could do this last one by
> some hard number
> of uses, or you could give it a stat and after every use
> roll to see if
> the staff runs out of charges. You could even make it a
> scaled loss,
> where how bad the loss against this stat is tells you how
> long you lose
> power. Complete means the staff is useless.)
>
> OK fine.
>
> How would you handle this in HQ2. Presumably, if the item
> is made in
> your campaign by a character as their staff, it would have
> stats in
> accordance with chargen. Great. Let's say instead that
> you have placed
> this in a scenario. We don't use stats in a scenario.
> Do you list these
> as significant ability with some recommendation of where
> they should lie
> in relation to the PCs? Do you list it with some
> recommendation of where
> it should be in relation to the NPCs in the adventure? Do
> you peg it to
> the baseline? Do you not give any recommendations at all
> and leave it to
> each GM to decide what the staff actually does?
>
> LC
>
>
>
>
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