Re: Re: Magic Items in HQ2

From: L C <lightcastle_at_...>
Date: Fri, 13 Mar 2009 13:35:59 -0400


John Machin wrote:

> <mailto:lightcastle%40gmail.com>I mostly assume it will do something
with the system in a way that
>isn't really clear since I haven't read the rules yet.

Hah. That's a safe answer. :)

>Maybe something to do with augments if they are in there since
>presumably they are going to help a person with one do a certain sort
>of thing.

I thought there was a move away from things just being a bonus. Even equipment.

>An aside: Are you getting some kind of fund-raising sponsorship for
>this or something? Raising money for a local hospital or something? I
>once walked around and around and around some city blocks to raise
>money for my primary school and I am really getting that sort of vibe
>from this continual discussion of the as-yet mostly unreleased ruleset.

ROTFL!
Wouldn't that be nice? And deal lord, if there was such a plan, I'd be on RPG net or somewhere people aren't already likely to buy it. I'm just laid up for a few days and hoping to get what info I can on the new version, since I still doubt it is ever going to be published. The thing's been "coming soon" for what, two years, now? I'm just hoping to piece together enough to add some of its insights should I have the chance to run a game in the future, since I may never see the rules.

LC

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