RE: Converting the Rules

From: Matthew Skipper <cam_lists_at_...>
Date: Sun, 12 Apr 2009 07:29:19 -0400

Hey Matthew,

Thanks for the info.

I'm very interested in a Story-based game. Thing is, I've been running my campaign world (the one I'm considering switching to HQ) for 17 years and it started in 2nd ed d&d, moved through various systems (including 3rd ed, HERO, and even BRP currently). There are a lot of elements of the world that are well defined and many of those are based around 'traditional game' tropes. So while I don't want to run a dnd style game (many of the 'big' characters have so transcended the level of play that those systems can comforatably handle and a more narrative approach would be better) much of the 'world rules' obey elements of other mechanics. I couldn't, for example, just use some of th Gorantha HQ magic to rep the magic in my setting (as an example), and HQ doesn't really cover (that I've seen) playing non-humans (though I'm sure its probably not that difficult).

So those are some of the elements I would need to change to suit my setting before I could plug the world into the mechanics.

Does that make sense?

Cheers,
Matthew

To: HeroQuest-rules_at_yahoogroups.com
From: matthew.cole_at_...
Date: Sat, 11 Apr 2009 17:39:57 +0100
Subject: RE: Converting the Rules     

            
            


      
      Do uou mean HQ1, Matthew?



HQ2 would need no conversion, just a genre/setting pack creating. From the HQ2 rulebook: "a genre pack is an information kit for your players, telling them what sort of world they'll be operating in, what they can expect to be doing in it, and what extraordinary abilities, if anything, they can use to accomplish these aims. In many instances, you won't even need a genre pack..."

So, I'd agree: it'd be more helpful to use HQ2, when it's available.

My first question would have to be: are you looking to run a story-based game or a more traditional D&D style system? I recommend the first option, at least because you already have the D&d rules for the second :)

To understand HQ, as designed, you need to understand how story games work. It's not the same as D&D at all. Unfortunately it's not something fitting for a discussion list posting either. Perhaps we can come up with a web reference to start you off on the right track. Robin? :)

I'm given to understand that it's quite easy to 'kitbash' HQ into a traditional-style game system, if that's your preference. Post back here if you want help with that.

Cheers

M

-----Original Message-----

From: Matthew Skipper <cam_lists_at_...>

Sent: 11 April 2009 15:13

To: heroquest-rules_at_yahoogroups.com

Subject: Converting the Rules

So, I'm still trying to wrap my head around Heroquest, and doing better than I have in the past (though frankly I think the new rules would be a much greater help to that!)

Anyway, I was wondering if anyone has converted the HQ rules to running more traditional high fantasy (or even 'D&Desque') style games/settings? Just curious as I thought if there was something like that it might help the comprehension go faster.

Cheers!


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