>Not true. :(
Not going to argue here.
>Those are optional sub-systems;
That are obviously the love of the system.
>at it's core it's about a
>success-mechanic supporting a system based on the idea of Beliefs
>being the primary drivers of a game.
This I will agree with to some degree. Rather than making the beliefs mechanically powerful, they are the drivers of the reward system. (Which is something I think it has well over HQ, which has never had a smooth advancement system in my humble opinion.)
LC
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