Re: HQ2: A Game for Beginners?

From: L C <lightcastle_at_...>
Date: Tue, 14 Apr 2009 00:05:15 -0400


John Machin wrote:

>Not true. :(

Not going to argue here.

>Those are optional sub-systems;

That are obviously the love of the system.

>at it's core it's about a
>success-mechanic supporting a system based on the idea of Beliefs
>being the primary drivers of a game.

This I will agree with to some degree. Rather than making the beliefs mechanically powerful, they are the drivers of the reward system. (Which is something I think it has well over HQ, which has never had a smooth advancement system in my humble opinion.)

LC

Powered by hypermail