Re: Re: Man Rune

From: Todd Gardiner <todd.gardiner_at_...>
Date: Mon, 18 May 2009 14:57:42 -0700

One observation:
A great gameplay reason that the Man rune never got a suite of powers is that there is not a lot of fun for the players in moments where their actions are compelled by another. It's one thing to control the cattle with Beast magic, and it's another thing when you summon and compel ancestor spirits.

But it's quite a problem when players are controlled (or controlling others) through a single power on their character sheet, rather than through good storytelling. Without the possibility of resistance ("I refuse to follow the King's orders) and consequences for those choices ("there is now a warrant out for your head!") you might as well spend the night watching TV.

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