> But it's quite a problem when players are controlled (or controlling
> others)
> through a single power on their character sheet, rather than through
> good
> storytelling. Without the possibility of resistance ("I refuse to
> follow the
> King's orders) and consequences for those choices ("there is now a
> warrant
> out for your head!") you might as well spend the night watching TV.
Why would that be true for the Man rune, yet not true for the Mastery rune? I don't see any substantive difference in that respect - and both get a resistance, of course.
-- Trotsky Gamer and Skeptic ------------------------------------------------------ Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/ Not a Dead Communist: http://jrevell.blogspot.com/
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