>In a simulation game system, yes. The rating of an ability would
>correspond to some objective measure of the strength or intensity. But
>for a narrative game system it instead represents something like "plot
>importance": how strong it is in influencing the outcome of the story.
I'd say (and I think the rules do too) that it reflects your ability to solve (story) problems with that ability. Whether an ability is important in the plot is a different question. (Hopefully there's some correlation -- it's not much fun to have loaded up on abilities that don't matter.)
-- David Dunham Glorantha/HQ/RQ page: www.pensee.com/dunham/glorantha.html
Powered by hypermail