Re: [Is HQ2 Difficult?]

From: David Dunham <david_at_...>
Date: Fri, 5 Jun 2009 08:35:31 -0700


Alexander:

I'd say your straw man argument about the credibility test is...not credible. First, the rules give guidance for establishing a shared vision.

GM: This is a sort of serial comedy about the posse of a girl band. Player: I make the singer fall in love with me with my hairdressing skill.

Secondly, they offer guidance on how to say no:

Player: I make a million pounds using my hairdressing. GM: OK, but that's going to take months, and Pretty Polly is sure going to miss you during the tour.

Finally, I think in most cases there's a shared set of expectations. For example, in the game I'm running now, I can say it's like an Indiana Jones movie. So everyone knows that it's grounded in real earthly history, but exaggerated things can happen, and some of them may be weird.

>2) Rename the credibility test the Genre/mode test (is it in
>Genre). Have a group chat about the genre you´re modelling (Including the game
>world and its conventions).

Yes, this is what it is.

>3) Redistribute the genre/credibilty test to everyone else at the
>table. If everyone unanimously votes down your idea then it´s gone.

Totally reasonable. Though hopefully players and GM trust each other so this can be
short-circuited.

-- 

David Dunham
Glorantha/HQ/RQ page: www.pensee.com/dunham/glorantha.html

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