Re: Sanity, Infirmiry and other flaws that slip as the game goes on

From: Tim Ellis <tim_at_...>
Date: Fri, 24 Jul 2009 12:02:29 -0000

My thoughts

Have some ability represent the characters stability (Probably a relationship - or maybe all their relationships, or maybe their keywords?)

When they meet some san-blasting monster it causes a contest between it's unspeakable mosntrosity and the characters stability. The consequences of this contest can be "wounds" to the ability - a result of "Dying" resulting it the character losing that connection.

Encountering Mythos beasts or reading blasphemous tomes can also give a character an "Insanity" flaw, or increase an existing Insanity flaw. When events trigger the insanity this too causes a contest between the flaw and the characters stability. A character may end up with several such flaws representing different mental problems, just as a standard CoC character can have multiple insanitys. If the Insanity wins the contest, the character is required to act as dictated by the insanity, if the insanity loses then the character should get an automatic augment (There is a term for this in H!2.o that escapes me at the moment) in the current/next scene equivalent to the level of the loss

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