Re: Sanity, Infirmiry and other flaws that slip as the game goes on

From: Lars M. Nielsen <kallisti_at_...>
Date: Mon, 27 Jul 2009 18:12:00 -0000

What i don't think is such a good idea is using Pyrrhic Victories in this fashion. It's a tool for the players to use, not something for the narrator to hit the players with. Why not just use a Nearly Impossible rating in those moments of mindblasting horror, or apply the Stretch penalty.

Besides, Pyrrhic Victories gives the player a full mastery bonus, and that just doesn't seem right.

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