Re: Good Extended Contest Examples Anyone?

From: David Dunham <david_at_...>
Date: Thu, 6 Aug 2009 18:29:17 -0700


Jamie

>I have read and tried out the new extended contest system in HQ but
>it just doesn't seem to do anything for me. The mechanics seem to
>promote multiple rolls for the sake of it, with any corresponding
>narration just tacked on. There is little opportunity for feedback
>back from the fiction to the roll, and the individual rolls feel
>like a waiting game, withholding the result as if waiting adds to
>the tension in some way.

I assume you're familiar with the "when to use" material.

>Has anyone yet had a satisfying Extended Contest with the new rules,
>what made it work, how did the system aid this, and what if anything
>did you bring to the mechanics to help it work? Are there types of
>contest that consistently work better than others?

I certainly think they worked in our game...

One advantage is that they let multiple players participate in a one-person contest, by providing Assists (or potentially an Augment).

As for multiple players: they're one of the best ways to handle multiple opponents per side. You can finish off your foe and help your buddy.

They also let you use multiple abilities when that's appropriate. I routinely describe NPCs as uisng as varied a range of abilities or attacks as I can -- different each roll.

-- 

David Dunham
Glorantha/HQ/RQ page: www.pensee.com/dunham/glorantha.html

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