Re: Looking for an unusual kind of game.

From: chrphrgrv <chrphrgrv_at_...>
Date: Wed, 26 Aug 2009 21:34:20 -0000


Sorry to continue to neglect this thread. My problem is two fold. First, the one HQ game I am in is currently sputtering and so I have no new pragmatic experience to enlighten my reading of the rules, second, my reading of the rest of HQ did little other than to confirm the mechanics that I thought I already understood. I guess I have yet to grasp the implications of these and therefore bring little new to the conversation (even in the form of questions) about introducing a new character. I do believe I understand the worthiness of a policy of brevity in the initial description of a character. It also makes sense to me not to provide too much back story as this can lead to diminishing the possibilities of the character as the game develops. So, in short, I am back where I started when I left off to read before commenting more. I fear that until I have played the game a bit more I can proffer no further opinions. I think all I can do is attempt to conform to the advice I have received here.

If anyone comes across this thread who is interested in GMing a game centering around the possibility of an up coming singularity you have an avid player here.

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