Hi, I'm new here...

From: nikodemus.siivola <nikodemus_at_...>
Date: Tue, 29 Sep 2009 19:47:24 -0000


The welcome message asked for an introductory post. Here goes.

I've been playing and running RPG's for over 20 years. I've favored rules-light systems for the decade or so: ever since I ran into Fudge and OTE I've been using them to run pretty much everything. ...except for the past couple of years, when I started dabbling with HQ1. I ran a short-lived Earthdawn campaign using it -- which went nicely, and I started using HQ in other games as well.

Currently I'm running two HQ2 games: Teenage Fairies Exiled From Arcadia to Al-Amarja, and Adventures of the Royal Society of Archeology (Indiana Jones meets Victorian Fantasy.) HQ has been a very good match for both so far, and though I use Simple Contests pretty much exclusively, I find many features of HQ2 invaluable. Characters-are-the-benchmark in particular is golden.

I've never run Glorantha, and I don't think I ever will.

The style of play is fairly immersive -- pretty much "standard Finnish play". Players get narrative control semiregularly, mostly in the form of "You tell me!" in response to questions. Social contests are almost never directed at player characters, but they can use them to bolster the effects of the roleplayed content.

Cheers,

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